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Unity iOS - Cannot import functions from .Bundle

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Currently trying to create a wrapper for an iOS framework on Unity. I made a .bundle, containing basic objective-c code : **sample.h :** #import extern "C" { void SampleFunction(); // this is going to call already bridged swift or objc code } **sample.mm :** #import "Sample.h" #import void SampleFunction() { // my sweet functions calls } The SDK is included in the bundle as a .framework (references in "Linked Frameworks and libraries"). The bundle target is iOS. The bundle builds successfully. The bundle is placed in Unity under "Assets/Plugins/iOS", marked as "iOS" and "Add to Embedded Binaries" Then, in Unity, there is a simple C# script calling SDK functions : **sample.cs :** public class BundleImportSample : MonoBehaviour { #if UNITY_IOS [DllImport("__Internal")] private static extern void SampleFunction(); #endif void Start() { #if UNITY_IOS SampleFunction(); #endif } } When I test this code in the editor I get the following error : EntryPointNotFoundException: SampleFunction If I build the generated project on iOS, I get a similar issue : ld: symbol(s) not found for architecture arm64 Note : I used the following tutorial as guideline : http://blog.mousta.ch/post/140780061168 **Why is SampleFunction() not found in __Internal ?**

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