I've added an [WebGL plugin](http://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html) "*.jslib" to my project to get access to some javascript methods.
one of thoose methods:
WindowLocationHash: function(){
return window.location.hash;
},
I've "importet" it like this: `[DllImport("__Internal")] private static extern string WindowLocationHash()`
but it returns always empty string. If i call the same javascript method from browser debug window i get the correct result.
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Unity Personal 5.2.1f1
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