Dear Unity community,
I'm trying to use *OpenSSL* in our project but it only works for *Windows*. This *OpenSSL* solution is using *libeay32.dll* , *ssleay32.dll* and a *C# .net 3.5* wrapper called [ManagedOpenSsl.dll][1] Does someone know how to make this work for *Android* too? When the encryption method is called, it does not encrypt and I see these errors in logcat:
*12-22 16:27:40.081 13134 13172 D Unity : Unable to lookup library path for 'libeay32', native render plugin support disabled.
12-22 16:27:40.081 13134 13172 E Unity : Unable to find libeay32
12-22 16:27:40.467 13134 13172 D Unity : Unable to lookup library path for 'ssleay32', native render plugin support disabled.*
12-22 16:27:40.468 13134 13172 E Unity : Unable to find ssleay32
The dll's are located in the plugins */Assets/Plugins* folder, other dll's work but these do not.
Kind regards, Yorick [1]: https://github.com/HW71/ManagedOpenSSL.net
I'm trying to use *OpenSSL* in our project but it only works for *Windows*. This *OpenSSL* solution is using *libeay32.dll* , *ssleay32.dll* and a *C# .net 3.5* wrapper called [ManagedOpenSsl.dll][1] Does someone know how to make this work for *Android* too? When the encryption method is called, it does not encrypt and I see these errors in logcat:
*12-22 16:27:40.081 13134 13172 D Unity : Unable to lookup library path for 'libeay32', native render plugin support disabled.
12-22 16:27:40.081 13134 13172 E Unity : Unable to find libeay32
12-22 16:27:40.467 13134 13172 D Unity : Unable to lookup library path for 'ssleay32', native render plugin support disabled.*
12-22 16:27:40.468 13134 13172 E Unity : Unable to find ssleay32
The dll's are located in the plugins */Assets/Plugins* folder, other dll's work but these do not.
Kind regards, Yorick [1]: https://github.com/HW71/ManagedOpenSSL.net