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Google Cloud Integration

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Hello, I'm trying to incorporate some of the APIs for Google Cloud services into my project, but I'm running into some dependency issues. All of the Google APIs are available on NuGet, but since Unity has issues with that I've been manually adding the DLLs that I need. However, this specific chain of dependencies is causing issues: `Google.Cloud.Storage.V1` -> `Google.Api.Gax.Rest` -> `Google.Api.Gax` -> `System.Interactible.Async` -> `System.Linq.Async` Unity doesn't seem to have any System libraries related to async, which I'm guessing is either a NET feature that's too new or was stripped out due to threading issues and replaced with coroutines. Either way I'm stuck as I can't simply override Unity's versions of the System DLLs to get the async libraries these DLLs are asking for. Is there any way to get the Google Cloud libraries to work with Unity or am I at the mercy of Google removing these dependencies? Thanks

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