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Problem with dll.Import and Cursor movement

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Hello, I am using user32.dll in Unity to write to the mouse's movement. I realized the cursor must be operating in Windows screen space, and I cannot figure out how to get it to operate only within the bounds of the Unity Game Window or Unity screenspace. When I try to set the mouse position based on Unity World or Screen Coordinates I get undesired results. I tried added an offset to the values but this only works when the camera is not zoomed in and the game window is full screen. I am new to coding but I really need some help as to how to be able to lock the cursor's position to position in the unity world/screen space when certain conditions in the game are met. The second problem is I cannot undo the restriction of the mouse's movement from my script. Even after I stop running the game the mouse stays within the parameters set in the code. (Not desirable!) Thankyou for your time! I have looked at many different posts online but some of them are above my head. This is the first time I have used code not in the Unity API, so trying to understand how the Windows classes function and such is going very slowly. public bool MOUSELOCK; public bool Buttonpress; public Button button; [DllImport("user32.dll")] static extern bool ClipCursor(ref RECT lpRect); // Start is called before the first frame update public struct RECT { public int Left; public int Top; public int Right; public int Bottom; } void Start(){ MOUSELOCK = false; Buttonpress = false; } public void OnPointerDown(PointerEventData eventData){ MOUSELOCK = true; } public void OnClicked(){ Debug.Log ("Clicked true"); if (MOUSELOCK == true) { Debug.Log ("Clicked trueCON"); RECT cursorLimits; cursorLimits.Left = 40; cursorLimits.Top = 30; cursorLimits.Right = Screen.width - 8; cursorLimits.Bottom = Screen.height + 2; ClipCursor (ref cursorLimits); } } }

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