Hi there!
It's my understanding that AssetBundles & Addressables cannot contain scripts. As an alternative, I'm choosing to load a DLL alongside (but before loading the addressable catalog).
However, when pulling it with Assembly.LoadFile, I'm able to instantiate MonoBehaviours, etc.; but when pulling a prefab from the addressable catalog, it cannot find the referenced MonoBehaviours. Is there a way to inform Unity about these MonoBehaviours? Do I have to change something in my build process to do so, or is this something I can do at runtime?
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