I'm attempting to make a nice multi-platform solution for support fmod designer in Unity3d. I heard this is on the roadmap at the moment, but it's becoming critical for our project so we can't wait for Unity to natively support this.
When I try to build using the iOS "__Internal" namespace I get conflicts due to Duplicate Native Methods, presumably due to Unity's use of fmod already.
Does anyone know of a simple solution? I know that xcode will happily allow developers to ignore such conflicts so I know this issue is somehow resolvable, I'm just not sure how to approach it in Unity. Quite possibly this would be solvable through the "AOT Compilation Options" but I cannot find these options documented anywhere.
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