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Using DllImport of different platforms

Hi, I'd like to achieve high-precision timing in Unity and thus I've used high-resolution timers such as: #if UNITY_IPHONE || UNITY_XBOX360 [DllImport ("__Internal")] #else [DllImport("Kernel32.dll")]...

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ionic.zip.dll does not work in build

hi guys, i use ionic.zip.dll in my project,i drop this file to assets and this work great in my project.but when i build this is not work :( what can i do for this problem, thanks in advance

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objective-c method call from unity

Hi, I'm trying to call an objective-c method from unity using C#. I'm using the plug-in method described here. I can get this method to work if I include my header and mm files directly in the Unity...

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Uniwii DLL found in editor but not in build version

Hello, I have a project using Uniwii for wiimote detection. It works fine in the editor, but it doesn't work in the build version (it's a pc/standalone build, as we test the game on pc). After some...

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Using a DLL in a unity project

Hi, I'm trying to compile a DLL and then import it in my Unity project. I followed the steps mentioned there but it doesn't work: http://docs.unity3d.com/Documentation/Manual/UsingDLL.html In visual...

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importing C/C++ function from DLL

Hi, I will explain what I want to do exactly and I'd like to know if I need Unity pro. What I read on [that page][1] let me think that yes but I want to be sure. I don't want to pay 100$ if it's not...

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Unity Editor freeze

Hi, I'm experiencing quite a problem and I hope someone can help me. For information, this is partly linked to another question because this explains what I did to get to my problem:...

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Get Exception DLL Not Found

I create C++ DLL using Visual C++ 2008 SP1. In editor I placed dll file in root of project folder. I using Pinvoke to call the dll file. All is fine even build the project and place dll file in same...

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c source code in unity project, EntryPointNotFoundException

So I am trying to create a simple (the simplest!) unity project that will run on an iPad using some c code. The code: //testPlugin.mm extern "C" { int afunction_c(){ int i=321; return i; } } And:...

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Why can't Unity use DLLImport twice for overloaded functions?

I've come across an issue where a library uses DLLImport two times for a function that is overloaded. I am building for iOS. Unity throws this when I try to build "Error building Player:...

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C# DLL calling functions from native DLL

Hello. I've developed a C# dll (let's call it WrapperClass) which exports a static class to wrap some functions from a native dll (let's call it NativeClass) using the [DllImport][1] attribute. So...

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DLL fallback path error

Hey! I get a really strange path problem for you. I've made a program which import a DLL file I've made. It works fine on my computer (using Win8). But when I try to run it on another computer (Win7) I...

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Is it possible to load an Editor assembly to add menus dynamically?

Our projects share editor components (MenuItems) used for our build pipeline etc. and currently we're just copying scripts and merge/integrate (we use Perforce) whenever there are updates to the shared...

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Missing using directive with imported c# .ddl

I have created a c# .dll to do some bitmap stuff with "System.Drawing" inside a unity game. So I set up a c# classlibrary-project in visual studio, changed targetframework to ".NET Framework 3.5",...

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DLL NOT FOUND EXCEPTION even after following procedure

Hello Guys, I have a Game in Unity3d that uses VRPNWrapper.dll to stream the values from a 3D motion sensor. The application was working very well in my PC as well as a laptop. I got a new laptop and...

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How to use low-level Windows API keyboard hook to capture Print Screen key

Hi, I'm trying to implement some behaviour when the player presses "print screen" on Windows. For some reason the following does not work: if (Input.GetKeyDown (KeyCode.Print)) { ... } I've also tried:...

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Include two of the same DLLs in one solution and Visual Studio

I would like to include two of the same DLLs (different versions) in my project. One is used by one of the plugins (can't be moved or removed) and the other one is used in the project itself (can be...

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Building OSX Bundles for Unity Extensions with External Frameworks

I'm writing an extension to access the some license management software. For Windows, I was able to build a .dll and access the license management functions with no problem. However, when I move to a...

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Read Data from dll on JacaScript

Hey I want to read some variable data from my dll file. So I maked plugins folder and copyed dll files. Then I don't know how to connect dll file and read data to variable. Please help me. I have no time.

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Duplicate Native Method

I'm attempting to make a nice multi-platform solution for support fmod designer in Unity3d. I heard this is on the roadmap at the moment, but it's becoming critical for our project so we can't wait for...

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