Hi,
I'm trying to call an objective-c method from unity using C#. I'm using the plug-in method described here.
I can get this method to work if I include my header and mm files directly in the Unity generated Xcode project but, what I'm trying to do is create a static library or even a framework with my interface and implementations defined in those but I get an error that my referenced methods are not defined, which happens if I don't even include my .h or .mm files. My problem may be that I'm not creating a framework or a static library correctly (which I suspect is my problem).
Now, my question is: can I even use dllimport in this manner, such as calling a function defined in a static or dynamic xcode library?
Thanks in advance.
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