Hi,
I'm trying to compile a DLL and then import it in my Unity project. I followed the steps mentioned there but it doesn't work: http://docs.unity3d.com/Documentation/Manual/UsingDLL.html
In visual Studio 2010, I created a new solution with a Class Library project. I created a simple class with a public method that returns a string. I changed the project framework to be 3.5 and the target platform to be x86 (without that I had an error) and then compiled the DLL in release and debug mode. (Tried both)
I dragged the newly compiled DLL in the project view in unity beside another C# script. When I open that script in Visual Studio, I see in the project references(Assembly-CSharp-vs) that the DLL is references, but I can't access any namespace nor class in it.
Back in the unity editor, when I click on the DLL, I can't expand it and when I click the "open" button in the inspector, I get a warning saying "Unable to open Assets/TestAPI.dll: Check external application preferences"
What should I do to make it work?
By the way, I have Unity v4.2
Thank you for your help.
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